We build the game
Battlespace is developed in-house by Impact Forge LLC using Unreal Engine 5. Gameplay systems, networking, art and audio are all produced by our own team.
Independent Video Game Developer & Publisher
Impact Forge LLC is an independent video game studio. We are the developer and the publisher of Battlespace, a team-based tactical first-person shooter built with Unreal Engine 5 for PC.
Who We Are
Impact Forge LLC is a Limited Liability Company registered in the State of Minnesota, United States. Founded in 2020, we handle every stage of our titles in-house — design, engineering, art, live operations, player support and publishing. There is no third-party publisher between us and our players.
Battlespace is developed in-house by Impact Forge LLC using Unreal Engine 5. Gameplay systems, networking, art and audio are all produced by our own team.
Impact Forge LLC is also the publisher of record for Battlespace. We own the intellectual property, hold the store relationships, and are the party responsible for distribution, pricing and player-facing terms.
We operate the online services behind Battlespace, including account sign-in, matchmaking and player support, and we are the data controller for the personal information those services process.
Our Game
A team-based tactical first-person shooter for PC. Squads of players contest a shared battlespace across large-scale maps, where communication, positioning and combined-arms coordination decide the outcome far more often than raw reflexes do.
Technology & Online Services
Battlespace is developed with Unreal Engine 5 under a licence from Epic Games, Inc. Impact Forge LLC is an Unreal Engine licensee; we are not affiliated with, endorsed by, or sponsored by Epic Games, Inc.
Battlespace uses Epic Online Services, including Epic Account Services, to let players sign in with an Epic Games account and to support cross-platform friends and matchmaking. What that means for your data is set out in our Privacy Policy.
Get In Touch
Business, press and player support enquiries all reach a real person at the studio.